How to play Emoji Battle
Draft a team of emoji, let the five elements clash, and see who's left standing.
Free. No account. No ads mid-battle. Play the AI, pass & play, or duel friends in iMessage.
A battle is just a text thread
Scroll down and watch one full round play out, bubble by bubble.
You send a team of up to 3 emoji. The first one is your FRONT fighter, and it clashes first.
Your opponent sends their team too.
Before anything clashes, the round opens: every fighter's ability fires, then combos land on whatever board is left. 🔥 next to a tree makes Wildfire.
Now the two fronts clash. Every type belongs to one of five elements, and the elements form a pentagram. 🔥 Fire beats 🌿 Nature — fire scorches the land.
The winner stays and faces the next foe. When elements are neutral, the higher power (0 to 11) wins.
A cat and a mouse? That's a natural enemy pairing — worth one extra win on top of the element math.
Clear the opponent's whole team to win the round. Some abilities score a Knockout: that fighter's emoji is banned from its owner for the rest of the match.
Win a best-of 1, 3, or 5 to take the match. Survivors carry into the next round, so protect them. (Press & hold any bubble to react.)
Open the app each day for a free random fighter. Come back daily to grow your roster and catch them all.
What decides a clash
Seven things decide a clash.
Send up to 3
Draft up to three emoji. The first one is your front fighter — it clashes first.
Five elements, 15 types
Every one of the 15 types belongs to one of five elements — Fire, Earth, Water, Air, Ether. Cross-element clashes follow the pentagram; same element with no exception is neutral and falls to power. Seven named exceptions defy it.
0–11 breaks ties
If the elements are neutral, the higher power (0 to 11) wins. Equal power on both sides is a mutual knockout.
Strike-first goes first
A strike-first ability, or a combo that seized initiative, resolves before seat order — whoever has it acts first, not just whoever sent the turn.
One extra winning pairing
Specific emoji counter specific others — 🐱 corners 🐭, 🧄 clears 🧛, ✂️ cuts 📄 — worth one extra winning cross-pairing, bending close matchups without trumping the chart.
Gone for the match
Some abilities score a Knockout: that fighter's emoji is banned from its owner for the rest of the match — it can't be fielded again. Ordinary defeats don't ban anything, and survivors carry into the next round.
Resolves first
A silence resolves before any other round-start effect — a counter that fired after the thing it counters would just be narration.
The pentagram
- Water beats Fire (douses it) and Ether (spirits can't cross running water)
- Fire beats Earth (scorches the land) and Air (consumes the air that feeds it)
- Earth beats Water (dams and drinks the flood) and Ether (matter grounds the mystical)
- Air beats Earth (wears mountains to sand) and Water (the storm whips the sea)
- Ether beats Fire (nothing burns in the void) and Air (the heavens rule the sky)
Same element, no exception → neutral, falls to power.
The seven exceptions
- 💧 Water beats ❄️ Ice — the thaw breaks the frost.
- ❄️ Ice beats 🌿 Nature — frost kills the harvest.
- 🌿 Nature beats 🪨 Earth — roots split the stone.
- 🪨 Earth beats ⚡️ Electric — the ground swallows the lightning.
- ☠️ Poison beats 🐾 Beast — venom fells the beast.
- ✨ Light beats 🌑 Shadow — dawn banishes the dark.
- 🌑 Shadow beats 🔮 Psychic — fear preys on the mind.
Everything the game runs on
Elements first, then every special, every trap, and 1,040+ combos to search through.
Select a type
Tap, click, or arrow-key onto any of the 15 types below to see its matchups.
Showing 105 of 105 abilities
- During clash
Overheat
Windfury, wins ties it would otherwise draw by striking twice.
- Before clash
Strike First
Charge, gains +2 power before every clash it fronts.
- After clash
Venom
Poisonous, anything that survives a clash with it is poisoned and dies at round end.
- On defeat
Rebirth
Returns to the back of the team once per round at half power.
- Before clash
Bulwark
Shields itself once per round, soaking the next defeat.
- After clash
Lifesteal
Heals (gains power) each time it wins a clash.
- Before clash
Mark
Marks the enemy front; marked emoji take double damage from effects.
- On defeat
Last Blast
Deathrattle, saps power from whoever defeated it.
- On entry
Rally
All allies gain +1 power when it enters.
- During clash
Phase
Dodges the first clash it would lose, once per round.
- Before clash
Hush
Silences the enemy front, disabling its special for the round.
- Before clash
Frostbite
Freezes the enemy front solid - it loses its next clash.
- During clash
Mirror Ward
Once per round, reflects a super-effective hit back, surviving and removing the attacker.
- During clash
Encase
Intangible, cannot be removed by type advantage for its first clash.
- Before clash
Pump
Buffs itself before the clash.
- Round end
Metamorphosis
After surviving 2 clashes, evolves into a stronger form (๐โ๐ฆ).
- Round end
Hatch
After surviving a clash, hatches into a chick (๐ฅโ๐ฃ).
- Round end
Wildcard
Chaotic, randomly gains or loses power each clash.
- On entry
Drain Three
Steals up to 3 power from a random enemy when it enters.
- On entry
Balance
While in play, type advantages are disabled for everyone.
- On entry
Upside Down
While in play, the LOWER power wins power tiebreaks.
- On entry
Cold Sweat
Gains +1 power to itself on entry (๐ ).
- On defeat
Reanimate
When defeated, leaves behind a coffin that can rise again (๐งโโฐ๏ธ).
- On entry
Demolition
Blows up every fighter over power 5 on both sides - itself included (๐งจ).
- On entry
Sinkhole
Swallows one random fighter from each side of the field - itself included in the draw (๐ณ๏ธ).
- On entry
Magnetize
Steals up to 2 metal emoji from the enemy team (๐งฒ).
- On defeat
Infect
If it loses, the victor is infected and turns into a microbe (๐ฆ ).
- On entry
Extinguish
Removes all fire emoji from the field (๐งโ๐).
- On entry
Reverse Ring
While in play, the type ring spins backwards: every type beats what it normally loses to (๐).
- On entry
Sudden Death
While in play, any clash that falls to a power tiebreak becomes a mutual KO (๐).
- On entry
Jackpot
Re-rolls the whole board: every fighter on both sides becomes a random emoji (๐ฐ).
- On entry
Polymorph
Hexes the enemy front into a weak random creature, stripping its stats and special (๐ช).
- On entry
Mirror Match
Copies the enemy front, turning your front into an identical clone (๐ช).
- On entry
Abduction
Beams the enemy front off the field and vanishes along with it (๐ฝ).
- On entry
Type Storm
Re-rolls the types of every fighter on the board, scrambling all matchups (๐ช๏ธ).
- On entry
Wild Magic
Fires one random effect on entry: buff, debuff, freeze, or polymorph (โจ).
- Round end
Reroll
Each clash it survives, re-rolls its own power across the whole 0-11 band (๐ฒ).
- Round end
Soul Siphon
Each clash it survives, drains 2 power from the enemy front and adds it to itself (๐ฉธ).
- During clash
Chaos Coin
Flips a coin in each clash: heads it wins, tails it loses, ignoring type and power (๐ช).
- On entry
Fire Extinguisher
Douses the field on entry: removes every fire enemy. Counters fire aggro (๐งฏ).
- Before clash
Dispel
Strips the enemy front's accumulated buffs back to base and silences it. Counters buff stacking (๐งน).
- Before clash
Pounce
Cat-and-mouse: removes a rodent enemy front (๐ญ๐๐น) before it can clash (๐ฑ).
- Round end
Caltrops
Thorns: each clash it survives, the enemy front loses 2 power. Counters bruisers (๐ฑ).
- On entry
War Cry
Lets out a battle roar on entry: every enemy loses 1 power.
- On entry
Bodyguard
Shields the ally right behind it, granting them +2 power on entry.
- On entry
Tinker
Tunes up the gadgets: every object ally gains +1 power.
- On entry
Purge
Silences every enemy with 8 or more power, disabling their specials. Counters legendaries.
- On entry
Exterminator
Clears out the chaff: removes every enemy with 2 or less power. Counters swarms.
- On entry
Gate Crash
Storms in and scrambles the enemy's formation on entry.
- On entry
Sรฉance
Summons a friendly ghost behind the front (๐ป).
- Before clash
Taunt
Goads the enemy front, sapping 1 power before each clash it fronts.
- Before clash
Wind Up
Builds momentum, gaining +1 power before every clash.
- Before clash
Chill Touch
Freezes a fire-type enemy front before it can clash. Counters fire aggro.
- Before clash
Smokescreen
Silences a stronger enemy front before the clash. Counters bullies.
- During clash
Thick Skin
Once per round, shrugs off a loss decided on power.
- During clash
Gambler's Luck
A 1-in-4 chance to dodge any loss it would take.
- During clash
Assassin
Once per round, strikes down an enemy front still at its untouched base power.
- After clash
Trophy Hunter
Gains +3 power after defeating an enemy of 8 or more power.
- After clash
Aftershock
After winning a clash, the next enemy front takes 1 damage.
- On defeat
Martyr
When defeated, inspires the whole team with +2 power.
- On defeat
Curse
Curses its killer, silencing their special. Counters special stacking.
- On defeat
Splitter
Splits into two half-power copies on defeat (they can't split again this round).
- On defeat
Vengeful Ghost
On defeat, saps 2 power from a random enemy.
- Round end
Evergreen
Cleanses debuffs before each clash, restoring itself to base power.
- Round end
Pack Leader
Gains +1 power per animal ally when it enters (up to +3).
- Round end
Slow Burn
Each clash it survives, every enemy loses 1 power.
- On entry
Mimic
Parrots the enemy front's special, copying it for itself. If there's nothing to copy, it puffs up +2 instead (๐ฆ).
- On entry
Mind Control
Steals the enemy front's special outright - it gains the ability and the foe forgets it. Counters special-reliant fronts (๐ง ).
- On entry
Echo
Amplifies the team: copies the strongest ally's special onto itself so the ability fires from two fighters (๐).
- During clash
Cleave
Chops straight through a shield: strips the enemy front's shield so a winning hit lands. Counters shield stacking (๐ช).
- On entry
Cleanse
Washes the team clean of poison, freeze, silence, and marks, and heals the weakest ally. Counters poison and control (๐งผ).
- On entry
Recruit
Wins over the enemy's weakest fighter, moving it onto the back of your team. Counters swarms (๐ค).
- After clash
Gluttony
Devours the fallen: each clash it wins, it absorbs some of the defeated foe's power (๐ท).
- Before clash
Berserk
Works itself into a frenzy: +1 before every clash, and +2 more when it's the last fighter standing (๐).
- On defeat
Plague
Sprays its killer on the way out - the victor is poisoned and dies at round end. Counters aggressive fronts (๐ฆจ).
- Before clash
Dragon Lance
Unhorses the great lizards: a ๐๐ฒ๐ฆ๐ฆ front is felled outright before the clash (๐).
- On entry
Consecrate
Holy ground: banishes up to two spooky enemies on entry. Counters the undead (โช).
- On entry
Revolution
Topples the crown: enemy royalty (๐๐คด๐ธ๐ซ ) is silenced and loses 2 power (๐๏ธ).
- On entry
Grounded
Rubber soles: every electric-typed enemy discharges for -2 on entry (๐ฅพ).
- On entry
Moonless Night
Lights out: every light-typed enemy dims for -2 on entry. Counters the โจ meta (๐).
- Before clash
Arrest
Confiscates the enemy front's special for good - or writes a -2 citation if it has none (๐ฎ).
- On entry
Breakwater
Breaks the waves: enemy ๐๐ง๐ง๏ธโ are removed on entry. Counters the flood (๐งฑ).
- On entry
Whalesong
A song for the pod: every other water-typed ally swells +2 on entry (๐ณ).
- On entry
Special Delivery
The mail gets through: a random fighter is delivered to the back of your team (๐ฌ).
- On entry
Liquid Courage
Bottoms up: +2 power on entry, but silenced for the round - brave and sloppy (๐บ).
- On entry
Hush Now
Picks out the enemy's most dangerous voice - their strongest fighter with an ability - and shuts it down for the round. Resolves before anything else happens (๐คซ).
- On entry
Total Silence
Kills the sound on the whole battlefield: EVERY fighter on both sides is silenced for the round, its own team and itself included. Nothing has an ability any more - it's just power and type (๐).
- Before clash
Knockout
One clean hit before the clash: the enemy front goes down and is OUT for the rest of the match - that emoji can never be fielded again (๐ฅ).
- On entry
Disqualified
Shows a random enemy the card: it leaves the field and is barred from the rest of the match (โ).
- Trap
Land Mine
Springs when it's knocked out. Steps off the pressure plate on the way down: the enemy front is blown off the field with it (โ ๏ธ).
- Trap
Dead Man's Switch
Springs when it's knocked out. Its grip goes slack and the whole enemy team catches the blast: -3 to every one of them (โฃ๏ธ).
- Trap
Booby Trap
Springs when it's knocked out. Whoever pulls it apart gets what's inside: its killer is poisoned and loses 3 power (๐).
- Trap
Bear Trap
Springs when it scores a knockout. The jaws are still open for the next one: after it takes a fighter down, the incoming enemy front is frozen solid (๐ช).
- Trap
Snare Net
Springs when it scores a knockout. Drops the net over the next arrival: after a knockout, the incoming enemy front is silenced for the round (๐ฅ ).
- Trap
Hook & Line
Springs when it scores a knockout. Casts into the confusion after a knockout and lands a catch: the enemy's weakest fighter is reeled onto your team (๐ฃ).
- Trap
Last Stand
Springs when it's the last one standing. Alone, and finally dangerous: when it is the last fighter on its side, +4 power and a shield (๐).
- Trap
Final Gambit
Springs when it's the last one standing. Nothing left to lose: the last fighter standing drags the enemy front off the field with it (โ๏ธ).
- Trap
Panic Button
Springs when it's the last one standing. Hits the alarm when it is the only one left: two reinforcements come running (๐จ).
- Trap
Spike Pit
Springs when an ally falls. The ground gives way where an ally fell: -2 to the whole enemy team (๐งท).
- Trap
Tripwire
Springs when an ally falls. An ally goes down and the line goes taut: the enemy front is frozen (๐ชข).
- Trap
Revenge Protocol
Springs when an ally falls. Losing one of your own trips the protocol: +2 power to every fighter left on your team (๐น๏ธ).
- Trap
Feedback Loop
Springs when it's silenced. Silence it and the whole room screams: every enemy on the field is silenced right back (๐).
- Trap
Counter-Ambush
Springs when it's silenced. Shutting it up only makes it worse: it shrugs off the silence and every other debuff, and gains +3 power (๐ฆ).
- Trap
Alarm Bell
Springs when it's outnumbered. Rings the moment your side is outnumbered: the whole team takes cover behind a shield (๐๏ธ).
- Trap
Send in the Clowns
Springs when it's outnumbered. When your side is outnumbered the show starts anyway: the enemy formation is scrambled (๐ช).
A trap arms quietly the moment its fighter enters — no fanfare, no blurb shown mid-battle — then springs once per round on its own event, not a phase. The wiki documents every trap in full; the battle screen keeps them a surprise until they spring.
When it's knocked out
Land Mine
Steps off the pressure plate on the way down: the enemy front is blown off the field with it (โ ๏ธ).
Dead Man's Switch
Its grip goes slack and the whole enemy team catches the blast: -3 to every one of them (โฃ๏ธ).
Booby Trap
Whoever pulls it apart gets what's inside: its killer is poisoned and loses 3 power (๐).
When it scores a knockout
Bear Trap
The jaws are still open for the next one: after it takes a fighter down, the incoming enemy front is frozen solid (๐ช).
Snare Net
Drops the net over the next arrival: after a knockout, the incoming enemy front is silenced for the round (๐ฅ ).
Hook & Line
Casts into the confusion after a knockout and lands a catch: the enemy's weakest fighter is reeled onto your team (๐ฃ).
When it's the last one standing
Last Stand
Alone, and finally dangerous: when it is the last fighter on its side, +4 power and a shield (๐).
Final Gambit
Nothing left to lose: the last fighter standing drags the enemy front off the field with it (โ๏ธ).
Panic Button
Hits the alarm when it is the only one left: two reinforcements come running (๐จ).
When an ally falls
Spike Pit
The ground gives way where an ally fell: -2 to the whole enemy team (๐งท).
Tripwire
An ally goes down and the line goes taut: the enemy front is frozen (๐ชข).
Revenge Protocol
Losing one of your own trips the protocol: +2 power to every fighter left on your team (๐น๏ธ).
When it's silenced
Feedback Loop
Silence it and the whole room screams: every enemy on the field is silenced right back (๐).
Counter-Ambush
Shutting it up only makes it worse: it shrugs off the silence and every other debuff, and gains +3 power (๐ฆ).
When it's outnumbered
Alarm Bell
Rings the moment your side is outnumbered: the whole team takes cover behind a shield (๐๏ธ).
Send in the Clowns
When your side is outnumbered the show starts anyway: the enemy formation is scrambled (๐ช).
1,048 documented combos. Search to browse; JavaScript needed for the full codex.
Showing 0 of 0 combos. Ordered combos need the pieces in a row, in order. Type combos trigger off your fighters' types, so any three Fire emoji will do.
- Wildfire (๐ฅ + ๐ฒ): Fire spreads through the trees, +2 to your whole team.
- Magma (๐ + ๐ฅ): Molten payoff, +3 to the front emoji.
- Steam (๐ฅ + ๐ง): Scalding steam saps the enemy team, -1 each.
- Deep Freeze (๐ง + โ๏ธ): The enemy front freezes solid and can't fight back.
- Blizzard (โ๏ธ + ๐ฌ๏ธ): A whiteout freezes the enemy front.
- Thunderstorm (โก๏ธ + ๐): Lightning over water shocks them all, -1 each.
- Tsunami (๐ + ๐ + ๐): Three waves wipe the enemy front on entry.
- Avalanche (โฐ๏ธ + โ๏ธ): The mountain comes down on the enemy front.
- Acid Rain (โ๏ธ + โ ๏ธ): Corrosive rain melts the enemy team, -2 each.
- Sandstorm (๐๏ธ + ๐ฌ๏ธ): Stinging sand blinds the enemy, -1 each.
- Natural Disaster (๐ + ๐ช๏ธ): Chaos takes the weakest on each side.
- Bloom (๐ฑ → ๐ง → โ๏ธ): Photosynthesis: +2 to the front emoji.
- Pollination (๐ + ๐ธ): A second bee joins the swarm.
- Mushroom Bloom (๐ + ๐): Spores everywhere, +2 to the front.
- Greenhouse (๐ฑ + ๐ ): Everything grows, +1 to your animals.
- Werewolf (๐ + ๐บ): Under the full moon, +3 to the front.
- Phoenix Rebirth (๐ฅ → ๐ฆ → โจ): Rising from ash, +2 to the front.
- Dragon's Hoard (๐ + ๐ฐ): The dragon guards its gold, +2 to the front.
- Vampire Clan (๐ง + ๐ง): Each vampire empowers the others.
- Zombie Horde (๐ง + ๐ง): The horde grows stronger together.
- Unicorn Blessing (๐ฆ + โจ): A blessing of light, +1 to all.
- Kraken Wakes (๐ + ๐): Tentacles drag the enemy front under.
- Shark Frenzy (๐ฆ + ๐ง): Blood in the water, +3 to the front.
- Pet Pack (๐ถ + ๐ฑ): The pack rallies, +1 to all.
On top of the element chart, specific emoji counter specific others — one extra winning pairing when they clash.
- The cat corners the mouse. ๐ฑ counters ๐ญ.
- The dog chases the cat up a tree. ๐ถ counters ๐ฑ.
- The elephant panics at the mouse. ๐ญ counters ๐.
- The eagle strikes from above. ๐ฆ counters ๐.
- The snake swallows the frog. ๐ counters ๐ธ.
- One flick of the tongue. ๐ธ counters ๐ชฐ.
- Caught in the web. ๐ท๏ธ counters ๐ชฐ.
- The wolf takes the flock. ๐บ counters ๐.
- The fox raids the henhouse. ๐ฆ counters ๐.
- Pecked off the leaf. ๐ counters ๐.
- The early bird. ๐ฆ counters ๐.
- Blood in the water. ๐ฆ counters ๐.
- Hook, line and sinker. ๐ฃ counters ๐.
- The bear raids the hive. ๐ป counters ๐ฏ.
- A hundred stings send it running. ๐ counters ๐ป.
- Echolocation never misses. ๐ฆ counters ๐ฆ.
- The hunt on the savanna. ๐ฆ counters ๐ฆ.
- One clove clears the room. ๐ง counters ๐ง.
- Daylight ends the night shift. โ๏ธ counters ๐ง.
- Light leaves nowhere to haunt. ๐ฆ counters ๐ป.
- Swept away in one pass. ๐งน counters ๐ธ๏ธ.
- Scissors cut paper. โ๏ธ counters ๐.
- Paper wraps rock. ๐ counters ๐ชจ.
- Rock breaks scissors. ๐ชจ counters โ๏ธ.
- The oldest trick in the book. ๐ชค counters ๐ญ.
- Out in a single blast. ๐งฏ counters ๐ฅ.
- The engine arrives first. ๐ counters ๐ฅ.
- Doused on contact. ๐ง counters ๐ฅ.
- Melted before it can wave. ๐ฅ counters โ๏ธ.
- The rain never lands. โ๏ธ counters ๐ง๏ธ.
- The lance finds the gap in the scales. ๐ก๏ธ counters ๐.
- The wall outlasts the blade. ๐ก๏ธ counters โ๏ธ.
- Magnets scramble the circuits. ๐งฒ counters ๐ค.
- Ambush at the waterline. ๐ counters ๐ฆฉ.
- Silent wings at night. ๐ฆ counters ๐ญ.
- Pods hunt in echoes. ๐ฌ counters ๐ฆ.
The food chain
Class-level rules read off each card's own tags, so every tagged card participates without hand-curation.
- person counters animal — tamed, leashed, and outsmarted
- animal counters food — it never stood a chance on the plate
- food counters person — the snack always wins
- animal counters bug — snapped up in one bite
- bug counters food — the picnic is already lost
- spooky counters person — fear does half the work
- fantasy counters spooky — legends are what ghosts are afraid of
Play the AI
Four difficulty tiers, from a gentle warm-up to a genuine challenge.
Pass & play
Hand the phone back and forth for a local duel — no connection needed.
iMessage
Async turns in a real iMessage thread — reply whenever you're free.
Group chats
Confirm-to-play lobby, then everyone battles everyone at once.
Game Center
Achievements and leaderboards, opt-in like everything else.
Match history
An opt-in record of your past battles, yours to keep or clear.
Siri
“Start a battle,” “look up a fighter,” or ask for your daily fighter — hands-free.
Play a quick round
Draft your team, meet the rival, and settle it by the real rules. One round, right here.
Tap emoji to draft your team. The first one leads.
What changed since v11
- Five elements. The 15-type ring is gone — every type now belongs to one of five elements (Fire, Earth, Water, Air, Ether), whose pentagram decides cross-element clashes, with seven named exceptions.
- Traps. A new special class: 16 abilities that arm quietly and spring once per round on an event, not a phase.
- Knockouts. Some abilities now remove a fighter for the whole match, banning that emoji from the loser's roster.
- Natural enemies. 36 curated emoji pairs, plus class-level tag rules, add one extra winning pairing on top of the element chart.
- Initiative. Strike-first abilities and combos that seize it now resolve before seat order, not just whoever sent the turn.
Ready to battle?
Draft your team and duel the AI, a friend on the couch, or anyone in iMessage. Free, no account, no ads mid-battle.
Open the app each day for a free random fighter.
Free iMessage game · content v15
A rock-paper-scissors for 1,899 emoji
Emoji Battle turns any emoji into a fighter. Draft a team, let the five elements decide who has the advantage, and watch specials, traps, and combos change the outcome. This page covers the full v15 ruleset that ships in app version 1.3.0: the element pentagram, the seven named exceptions, all 105 specials (including the 16 new traps), natural enemies, knockouts, and initiative.
Frequently asked
Is Emoji Battle free?
Yes — free to download, no account required, and no ads mid-battle.
Do I need iMessage to play?
No. Play the AI or pass-and-play locally on one device; iMessage and group chats are additional ways to duel friends.
What changed in the v15 rules?
The 15-type ring became a five-element pentagram, and the drop added traps, knockouts, natural enemies, and initiative. See the changelog for the full list.
Where can I see the old rules?
The archived v11 wiki is kept exactly as it shipped, for reference.